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Moon Letters

The Gap is a Prompt


Hi, moongazers! Here’s what’s new:

  • I spent two weeks reading applications for Viable Paradise 2026
  • I went to 4th Street Fantasy and was on my first panel!!!!
  • I have not yet worked on Viper this month
  • Therefore I started YET ANOTHER PROJECT oh god what is wrong with me

Current Phase

4th Street Fantasy! The whole week before the con was one long anxiety spiral, but the panel itself was fun. Arkady Martine moderated, and I was not intimidated at all. (This is a lie. But Arkady was an excellent moderator and made it easy to talk.) The panel was about empty spaces in fiction, so I talked about the Backrooms a little, and Morrowind a lot, and afterward was accosted by someone who wanted to talk about Morrowind even more, which is its own form of success.

That panel also inspired a new project, sparked partly by discussing Rose/House. Parser-based interactive fiction tends to organize itself around a map, usually indoors—a cave or house. I prefer houses, because as Rose/House says, “A room is a kind of narrative.” So I started writing a game about a professional estate liquidator forced to contend with a smart house AI.

My attention narrows to a room. The Front Porch: three steps and a wrought-iron railing, a little roof to keep off rain, the white blister of an unlit lamp. You: a woman with a clipboard, black hair pulled back from your pale face. Navy blazer, dark jeans.
“2351 Pineleaf Lane?” you say.
I parse the words, query-key-value, everything in me answering at once, the answers weighted by relevance. This one’s stored in memory, actually. 2351 Pineleaf Lane: that’s me.
“Present,” I singsong through my speaker.

I'm trying something with the POV. Usually parser IF addresses the player character directly: "You are in an open field west of a white house. There is a mailbox here." Then it offers a blinking cursor: will you commit mail fraud by typing OPEN MAILBOX, or simply GO EAST to the house? But here, I want the player to act through the estate liquidator, but to receive information filtered by the AI, so we wind up controlling a character whose thoughts we can only infer. Weird! But not unprecedented. I'm hoping that gap invites the player to construct the narrative, instead of being dragged along by a character's opinions.


Looking Ahead

Between Viable Paradise slush, 4th Street, and the shiny new game, I barely touched Viper this month. But I picked it back up this morning, and I'm hoping to have it query-able by Halloween. My daughter starts preschool in *checks countdown app* eight weeks, and after that I’ll have two entire daylight hours every weekday to write. It’s going to be amazing. Probably not as amazing as I hope, but Halloween is four months away. Surely I can finish in four months?

Next full moon: July 29, 2026
Reading: Piranesi by Susanna Clarke - yes, it's another house story
Mood: coming off that spiral

See you next time the moon's full!

Moon Letters

I’m Jessie Roy, and I write fantasy about messy people and bad decisions. Sign up, and every full moon you'll receive 1-3 minutes of news, story releases, and behind-the-scenes.

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